OldTown Festival

DISTRICTS
OLDTOWN
DISTRICTS
OLDTOWN

WELCOME TO OLDTOWN!

In a world of struggle for survival, a single individual has little chance of success. That is why for years people have been joining together to form groups, creating a colorful mosaic called OldTown. Factions and conglomerates are the fuel for the town, they set its pulse. From commercial, military and artistic groups to religious ones, their diversity is immense. Smaller units, such as factions, naturally combine into conglomerates, i.e. large and influential structures, which have their own districts in the town.

OLD DISTRICT

OLD DISTRICT

HOME, sweet HOME!

OldTown is our home. We’ve seen its ups and downs, survived invasions, betrayals and crimes. But we’ve lived here for years and we wouldn’t trade this place for any other. We have our own rules, so when you come during the Season of Arrivals, behave sensibly. We’ve experienced more evil over the years than you’ve seen in your entire life, but we never gave up. We are proud residents of the finest settlement on the Wasteland. We are unyielding. We are OldTown.

OLD DISTRICT

The inhabitants of the Old District represent a huge variety of styles, professions and characters. On the one hand, you can find the hospital staff there, as well as the Janusze, and on the other – mercenaries and wasteland warriors who have finally decided to settle down somewhere permanently. Despite their apparent differences, they all have one thing in common: home – OldTown. The residents of OldTown are proud of their city, its steadfastness in a dangerous world, and will see to it that it survives. They have watched and fought all sorts of threats over the years, so they have developed a moderate xenophobia. They realise, however, that the Season of Arrivals is one of the town’s main sources of income, so they tend to keep their feelings towards newcomers in check. Given the nature of the district, people here do not maintain a uniform style, the district itself is relatively nice, clean and well maintained. The neighbours are supportive of each other, assaults and thefts are rare, as the residents of the Old District can deal ruthlessly with a potential thief.

FACTIONS:

SCHRON-BUD
Janusze
CAD

KEY ASPECTS:

tradition
unity
immersion
structure
order

TRANSITION ZONE

TRANSITION ZONE

Boss, I’d love to buy you a pint, but I’m temporarily out of cash, so why don’t you let me drink yours? Yes, “temporarily” is the most common word here… We are all here “temporarily”. Everybody’s waiting for something. You know, for acceptance by one of the city’s organisations, some sort of a deal of a lifetime, or an opportunity to at least bounce back. Most of the folks who have pitched tents here are in OldTown for the first time. We have our goals and aspirations, sure, but for the time being we live here crammed together, and life somehow passes from day to day.

TRANSITION ZONE

The Transition Zone is a peculiar place, a melting pot of human faiths, styles and beliefs. The goals of its inhabitants are varied: the desire to trade in the main city, to try and buy into larger organisations, to visit relatives, or simply to rest during the Season of Arrivals. Conflicts sometimes arise in the Transition Zone between the groups squeezed there, so CAD patrols have plenty to do. Organised chaos prevails here on a daily basis. Different groups mix their styles and approaches to life, creating a colourful quasi-slum, where the problem is not poverty, but lack of housing in the main city. The wild camps are usually well maintained, but the common streets and squares are littered and neglected on the principle of “it’s not my business, someone else should clean it up”…

KEY ASPECTS:

URBAN SURVIVAL
trade
immersion

CZECH SYNDICATE

CZECH SYNDICATE

Czeska Pany!

Hej you! What are you staring at? Aaaa, you wanna come in? 5 caps. You say it’s expensive? Well, it costs quite a bit to enter the Czech Syndicate, because it’s, as you can see, a luxury district. Here you will find bars you never even dreamed of, where the prettiest girls are dancing and the bartenders serve drinks that make Kawówka taste like a flat beer. Here all roads lead to Route 69. Once you’ve had a drink and a good look you can try your luck at the Stalker Hazard casino. Who knows, maybe you can earn a mountain of caps and take everybody to the cleaners? Come on, you don’t look like a loser…Well, what to do with such a pile of money now? Don’t worry, we will help you get rid of it: the Rad Ratz will help you out if you need motorbike parts, guys from ROTN will sell you even your own mother and in the Asylum you’ll find your “personal full-time workers” for *ekhm* rent… You got under someone else’s skin? They’re rich? Things are getting out of hand? Come to drink some tea at the “Jasmine Peace” with DZIKI (Boars), no one will get hurt… well, hardly anyone. It got cold? Come, warm yourself by the Eternal Flame. Or better, join the Order of the Holy Flame and get to know the feeling of all your worries burning up in flames… Hard to decide? Why choose one god, when Triglav watches over everyone! Roads of the Raven, Rat, and Claw will be revealed to you in the Trinity – who knows, maybe his grace will fall on you? As you can see, there is something for everyone here. And if you don’t like it – the Czech Hospital is always open. Are you in this or not? Let’s see those caps…

CZECH SYNDICATE

The Czech Syndicate is a conglomerate for all the bastards Old Town has to offer. If Jabba the Hutt larped, he would warm his fat ass in Route 69. If you are looking to make a quick buck in OT, and you are not afraid to get your hands dirty, then go ahead and take your steps towards the Czech Syndicate. Just remember: the members of the Czech Syndicate always care for their people. Once you betray us, you will end just like the Count. Quests that we play are mostly related to the topics of power, intrigue, religion, detective riddles and gaining position in the city. Especially the latter, because a strong Czech Street is a good Czech Street. Weak ones quickly land on the Roundabout. Or on the Wasteland. We are looking for players who like to play and strive for the greatest immersion. If that’s a problem for you, because you prefer a warm beer on a soft lounger, then we recommend other conglomerates. Here the beer is cold and the loungers are hard!

FACTIONS:

Order of the Holy Flame
ROUTE 69
STALKER HAZARD
RAD RATZ
Asylum
Boars
Trinity
Children of the Thousand Suns
ROTN
Venicaruos

KEY ASPECTS:

Immersion
Caps
Authority
Combat
Beliefs

Trade Federation

Trade Federation

We have a job to do. Here and now.

We have a job to do. Life in the Passage under the drone may be peaceful, but as one rascal said before the war “the tree of life needs to be watered with blood, nothing you can do about it, no sir”, or something like that. The Federation was created as an answer to events of the Season of Arrivals 2118 when the factions making up the first Platon Passage suffered heavy losses in fights on the Wasteland. We decided to team up and create a space for development of our businesses. The town’s too small sometimes and raider scum comes closer and closer to the borders. If you want to die in the gutter, die. We want to make another step towards the world, where the beer is always cold, and if you can’t get it up, you pop some pills and hooray – you! No kidding, I’ve seen it on a holotape!

Trade Federation

The Trading Federation controls the Platon Passage, the only place in Oldtown under constant protection of an autonomous drone. Members of the Federation engage both in the town politics and operations on the surrounding wastelands. Our teams strive towards setting a steady presence outside of OldTown walls, which puts us in conflict with local raiders. We care about building the future, where beer isn’t warm and flat anymore and children don’t get woken up by shouts and gunshots. New members of the district can count on clear rights and responsibilities based on individual contracts that open the possibility of joining the Federation.

FACTIONS:

Hydronomads
The Locusts
Outcasts
The North
GiPs

KEY ASPECTS:

Development
CHILLOUT
Infrastructure

FINNTOWN

FINNTOWN

Chodź tu, jesteśmy cywilizowani!*

Finntown is the heart of all that is good. Civilization, driving economics, services for food, drinks, entertainment and security. We have the variety of service for each and everyone and from our street you just might find what you are looking for!

Finntown has produced such public figures as the first and last President of Old Town, President Bunny. Finntown Bunnies, the sports team for Old Town Combat!. There is a long tradition of leisure and entertainment provided by swaggering hotel and entertainment establishment of Gasthouse!. Our brave heroes wander the wasteland and hold the security for all of our members.

We aim high but stop for a drink for the breaks. After all, nothing good comes in a hurry. Our legend is still in the making but you can find us scouring the wilds, haggling at the streets and in the midst of those fool hearted at the struggles for Old Towns soul.

* polish is hard but hold my drink.

FINNTOWN

We are all foreigners from all around the globe. We build on the immersion and the individual driven game. Our factions care little of the politics and like to develop the face and game of Finntown street. However we do interact to the fullest of our capacity with anyone finding themselves in our street and of course do business! We play on the life in Finntown and manage our community.

FACTIONS:

GASTHOUSE
IRON PACK
NOILAND EMBASSY
FINNISH PROTECTION GUARD
LEMMINGS
CHILDREN OF ASHES

KEY ASPECTS:

ART
IMMERSION
SURVIVAL
BELIEFS
CHILLOUT

Roundabout Union

Roundabout Union

Cause everyone wants to be in an union.

What is the Roundabout Union, you ask? Well, that only seems like a simple question. From one point of view you can see fuming chimneys of the factories and activity in trading centres. You take a look at the chicks spinning on the pole and dancing on the bar. You notice temples of Khan and The Circle. On the other hand, you can notice an armored fist that has crushed many enemies before. All of those observations are true, but if you can look beyond that, you will see something more. You will see a developing nation. People, who despite their differences decided to unite in one goal. A goal of order, prosperity and peace.
A goal, achieved by THEIR methods and laws.

Roundabout Union

The Roundabout Union consists of trading, military and technological factions. For most part we also bring together veterans who have seen many Seasons of Arrivals. Our general direction is maintaining order – either through resisting external forces or balancing situations within OldTown. We cannot name one common scenario for acting – uniqueness and diversity of factions within the conglomerate is an unmatched tool, allowing us to play in many styles.

Ties between factions within the conglomerate sometimes transcend actual divisions. Great contribution to that comes from non-governmental organisations like ZGON (Main Facility of Unlikely Care), or informal groups like the Unit of Heroic Stupidity where some people constantly engage in every possible conflict and somehow they’re still alive…

There are various deals like the Off-Licence Pact between the Alcochemists and Flying Caravans, or memories of creations such as the United Union of Sedina. All this causes the natural strengthening of bonds between factions, makes cooperation easier, allows taking on more and more ambitious projects and ideas.

We try to be involved in events tied to other factions – after all we love all kinds of diplomacy, but we also love memories and good stories, and those can come from unexpected directions.

FACTIONS:

Alcochemists
Anarchy
GRYFY
Wolfpack
FLYING CARAVANS
HOTEL MOSKWA
SHPERACZE

KEY ASPECTS:

1. Defense against outside threats
2. Building the civilisation through trade and technology
3. Upholding order on the territories under our protection

UPPER TOWN

UPPER TOWN

The Upper City is a safe fort built in the midst of a chaos and fire of the years gone by, when alliances were formed between groups of independent factions, primarily seeking to achieve peace and order, both in the city and in their own backyard. Over the years, it’s members have significantly influenced the events in the city: both by standing on the front line of the battlefield and by acting on the sidelines, sneaking through dark streets. In here you will find scientists, technicians and medics supporting residents and newcomers with their talents.

UPPER TOWN

We are a freshly formed conglomerate based on long-term alliances and friendships between several factions that value good fun, cooperation and a nice atmosphere during the game. We want to be a beacon of civilization and provide splendor to the wastelands. We are trying to restore the old values of the old world in a new, better setting (under our leadership, of course). We are looking for friends to share our sabres and glasses with, with whom we can drink wine and, as needed, shed the blood of our common enemies.

FACTIONS:

Spaceport
Aristocracy
TEAM LOUVRE
Jizera Wolves

KEY ASPECTS:

Peace
Development
Security

THE HOLE

THE HOLE

The good, the Bad and the Ugly.

Our district is inhabited by the toughest people of the Wastelands. And the destitute. The firm authority controls only the most important aspects, and with everything else the law of the stronger prevails. Come to us if you are interested in services, materials and stimulants illegal in OldTown… Remember, style is more important than form here, and any loser will be kicked and will end up in the gutter of poverty.

THE HOLE

The Hole has changed over time as the region around OldTown has been engulfed by conflict and blight. Above all, the place is ruled by a man the locals call the Judge. He is the one who forcefully holds everything together and intervenes when things in this wild place start to get out of control. The atmosphere on the streets of the Hole is reminiscent of the crumbling western towns of New Mexico. The ability to show the other inhabitants that you’re a nasty badass carries the highest price in this place. Looting, drug dealing, slave trading and the trade in illegal goods are the main means of subsistence for the hardened inhabitants. Bounty hunting of sorts flourishes, which has begun to take the form of a game with a prize for the most successful hunter. On the other hand, the Hole is inhabited by poor and unfortunate people who do not have the strength, conditions nor allies to stop being begging pushovers. Most often they are people who have escaped from justice elsewhere, or in one way or another have to avoid civilised settlements.

FACTIONS:

VULTURES
VENDETTA

KEY ASPECTS:

Combat
Immersion
Conflict
Caps